Help Topics - Arenas

List of Arenas

 * NarrowTon: Barrel Racing
 * PlainTon: Jockey Arena
 * DryTon: Desert Arena
 * MeadowTon: Reining Arena
 * LeafTon: Beauty Arena
 * TigerTon: Cutting Arena
 * MarshTon: Jumping Arena
 * GlacierTon: Draft Arena
 * AngleTon: Cross Country Arena

"Hanging on the walls in the lobbies of the various arenas you will see banners and shields. The colors of these banners and shields let you know which Horse Stats are necessary to compete well in this sport. Banner represent the major stats, that is, those which are most important for your horse to be trained in; shields tell you the minor stats which, while not as important, will certainly help. The colors are as follows:

RED: Speed

GREEN: Strength

CYAN: Endurance

YELLOW: Conformation

MAGENTA: Agility

BLUE: Intelligence"

Desert Race
"Found in DryTon, the Desert Race arena requires that you race your opponents to reach several different Red "Orbs" in the 3D desert scene. You may collect whatever rder suits you. The first one to collect all of them is the winner. Watch out that you don't get caught on a cactus!

Here is how the stats are used in this competition:

Speed (SPD) effects how fast you move. Agility (AGI) affects how fast you can turn while moving fast. Intelligence (INT) adds a number of bonus points to your score. Strength (STR) effects acceleration. Endurance (END) determines how long your horse's maximum speed, strength and agility last."

Barrel Racing
"The Barrel Racing Arena is located on Narrowed Isle, south of NarrowTon. The object of this competition is to have the fastest time around a clover-leaf course of three barrels, rounding each in their proper order (right, left, top as viewed from horseback) and without knocking any down, and then racing back to the start line. Just follow the path that you will see on the ground and you'll know which way to go."

Cross Country
"The Cross Country Arena is located on Angled Forest Isle, east of AngleTon itself. In the Cross Country race, you will not only have to refine your jumping skills, but your ability to think ahead and prepare how best to efficiently and safely follow a fixed course. There will be some hints along the way, most notably red and white flags on either side of a jump or turn. You can remember which way you are supposed to go by just remembering that "Red on the Right."

Along the way, you will encounter hills, valleys, and a few tight turns. You will encounter obstacles of many different kinds. Some jumps are low and wide, requiring speed; others are higher, requiring jump power. Each one will require its own judicious mixture of the right speed and right height. Doing well in the Cross Country race requires that you master a number of controls:

The UP and DOWN arrows are used to set the target speed that you want the horse to race. The UP button increases it and the DOWN button decreases it. Remember, the faster a horse is going, the faster it will tire, and the wider its turn will be. Find a good steady pace for your particular horse.

Use the LEFT and RIGHT arrow keys to make the horse turn to the left or right.

Holding down the SHIFT key will set the horse's Jump Power; that is, the maximum height a horse can achieve. Be careful setting this; over-jumping will tire your horse unnecessarily.

Double-pressing the SPACEBAR has the horse do a "super jump," with the same jump power as you've set, but with a little more speed.

Horse stats effect performance as follows: Speed (SPD) directly effects maximum forward speed. Agility (AGI) effects turning ability (harder to turn when moving faster). Endurance (END) effects how long a horse can keep up its maximum effort. When END goes to zero, a horse's speed and strength will be reduced. Strength (STR) effects a horse's ability to jump and to accelerate and climb hills.

Some breeds are especially suited to Cross Country and this have an inherent bonus skill that come into play in this arena. This is +50 to the Endurance (END) Comp Stat and +50 to the Strength (STR) Comp Stat."

Cutting
"The Cutting Arena is in TigerTon. Cutting, or cow cutting, is an event wherein a horse moves a single cow out of a herd and tries to keep it from rejoining its fellows. This kind of competition requires a very agile horse who is very quick thinking. In real life, a horse does the work of cutting all on its own once the rider selects the cow to be cut from the herd. The cow moves identically for a competitors in a single event.

The Left/Right arrow keys cause the horse to move in those directions. The Down arrow will have the horse slowly walk backwards. The spacebar is the Lunge key. Holding it down will slow the horse quicker, and will place a stopped horse into the "lunge" position. From the lunge position, holding left or right arrow, then releasing the space, will "lunge" the horse quicker in that direction of the arrow, causing the horse to either turn more quickly, or giving it instant acceleration, depending on the angle of the horse.

Horse Stats are used as follows: Speed (SPD) accounts for a horse's Left or Right max movement. Endurance (END) + Agility (AGI) give the maximum amount of Lunge Power. Strength (STR) accounts for a horse's acceleration. Intelligence (INT) gives a bonus to the final score.

Some breeds are especially suited to Cutting, and this have an inherent bonus that comes into play in this arena. This is +100 to the Speed (SPD) Comp Stat."

Reining
"The Reining arena is found in MeadowTon on Meadow Isle. Reining is a very popular sport especially in the western United States. It is something like dressage in the that the horse must complete a certain pattern at a certain speed, but there the similarity ends. Reining features rapid pirouettes, sliding stops, and other flashy maneuvers. It is a precise competition; you'll have to keep your horse on track and moving at the required speed. Use the up and down arrow keys to speed up or slow down, and the left and right arrow keys to turn. A number of statistics effect performance in this arena: Strength (STR) effects acceleration speed. Speed (SPD) determines the maximum speed your horse can achieve. Agility (AGI) effects how quickly your horse can turn when moving at speed. Intelligence (INT) allows for greater distance from the targets and still getting yellow and greens. Conformation (CON) keeps a horse on track. A lack of conformation causes the horse to turn slightly on its own once in a while. Some breeds are especially suited to Reining, and this have an inherent bonus skill that comes into play in this arena. This is +100 to the Intelligence (INT) Comp Stat."

Beauty
"In Horse Isle, Legend of the Esrohs, we have formalized the poplar beauty contests that players like to hold and ever, into the Beauty Arena. In this arena, the horses are stood before a judge, who then appraises and complements each one as he sees fit. The first horse to be complimented five times is the winner. Stats do not matter in this arena; the outcomes are entirely random."

Draft Horse
"In the GlacierTon"

Jockey
"In the Jockey Arena,"

Jumping
"The Jumping Arena (found in MarshTon) is somewhat like the "Advanced Jumping" of HI1, but it requires that you are in control of more factors. You may use the up and down arrows to control how much vertical effort (strength, STR) a horse puts into a jump, and the left and right arrows to control how much horizontal effort (speed, SPD) is required. It will take just the right combination of both of these factors to do well with each different kind of obstacle, and there are several. Your horse's endurance also plays a large role here; high endurance improves the horse's starting score. The jumping course is extremely difficult, and, at beginner level with ordinary tack, it will be nearly impossible for anyone to achieve a clear round. Don't despair; our jumping course is scored more like "Hunter over Fences" in real life, where the quality of the jumping effort counts as much as the fact that the cleared the jump or not. Stats that are used in jumping include primarily STR (strength), SPD (speed) and END (endurance). Some breeds are especially suited to Jumping, and this have an inherent bonus skill that comes into play in this arena. This is +50 to the Strength (STR) Comp Stat and +50 to the Speed (SPD) Comp Stat."